![]() This includes a short kill distance and a small field of vision for Impostors. If players are struggling to figure out exactly how to configure their settings for this mod, they should use the same base settings as the Hide and Seek game mode. Groups can decide on some of the peripheral options, such as whether the Impostors are allowed to sabotage the map and, if so, which acts of sabotage they can use. Crewmates will need to come out of hiding to perform tasks, which can be risky and alert the Impostor of the crewmate's prop identity, making it easier to kill them. From what Ive seen in the gamemode, youll start with cs:s hammer, and make a map with infoplayerterrorist for hiders and infoplayercounterterrorist for the hunters. Impostors will need to figure out what is a real prop and what is a crewmate in disguise. Ive been doing gmod maps for a short time now. ![]() Crewmates and Impostors can hide by positioning themselves in a suitable hiding spot based on their prop. There are ways to make other assets hats for this mod as well, which Spect0rr describes in his video.Īt the start of the game, the Impostors can announce themselves, but they do not need to say which prop they are. Players can select their prop the same way they would select a hat or skin from the laptop in the lobby.
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